Story Immersion of Videogames for Youth Health Promotion: A Review of
Literature
This is the first of two sources I plan to use. It is a study headed by
health department member and health researcher as it relates to video games Amy
S. Lu. Her claim in this article focuses on the concept of immersion. It
defines immersion as a frame of time where the player is fully interested in
the video game they are playing. In her article, she covers how immersion is
commonly seen in massively multiplayer online video games where someone can
play with a vast amount of others in competition. To give a few examples of
what these are for reference, games like Call of Duty, Final Fantasy, World of
Warcraft, and the sort. These are all big video games that are advertised
regularly in stores, on the web, and on televisions worldwide. People buy these
games, and play them so regularly that they will skip meals, lose track of
time, and be affected on levels that the average video game shouldn’t be able
to reach. I believe that this concept is definitely one of the bigger for my
paper. As an avid gamer, even I’m aware that immersion exists and I’ve even
gotten to the point of immersion on multiple times. Not to the extent where it’s
unhealthy but, I have become very involved with the premise and fun of playing
certain online video games. Immersion also leads to unhealthy eating since the
player always wants to be physically playing the video game causing the player
to snack rather than eat. The biggest difference is that the snacks consists of
chips, soda, and the sort rather than a nutritionally balanced meal to cater to
the daily needs of the average person.
Kathryn Montgomery (PhD Scholar and Video Game Researcher)
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