Yes, the title isn’t a lie…I promise. You see I’ve played
video games since I was around 3 years old. At that time, I was introduced to
them through my mom and growing up I would play Super Mario brothers, Pac-Man,
and Donkey Kong on the Super Nintendo console. This ignited my desire to play
video games, which is something I still do now, 15 years later. Therefore, when
it came to this research topic, my idea was, “why not think first of something
you love, then connect it to food”? Basically that’s how this came about.
Thankfully, I was never this bad with my habits while
gaming, but this is the problem I see involving food and video games. People
too often focus on the violence of video games. However, I see a much more
prevalent threat that needs to be looked at which is how video games impact the
diet of the average person. Even though they don’t seem like it, video games
are the ideal advertising source since so many people play video games. While
many aren’t likely to believe commercials and take what they say with a grain
of salt, in my experience more people believe video games. Sports games are the
most commonly used video game for this product placement since everything seems
more and more realistic with the progression of each year. Furthermore, many of
the things the athletes eat/drink in the game are what they are actually seen
doing on the television during a game. For instance, the giant Gatorade, or
smaller bottles of Gatorade are always seen in video games but are what every
athlete gets when they are subbed out or during a timeout. It’s practically a
tradition to see this.
Thus, if one can see it in real life, it heightens the
credibility of the video games that are using the same tactics to endorse other
things. And in turn, video games begin to have the same persuasive power seeing
the real things. Perhaps my idea is a tad farfetched in the connection I drew
earlier, but I still think the power of video games on the diet is something
that needs to be focused on almost as highly as people choose to focus on their
violence factor.
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